What Is American Mahjong?
Mahjong originated in China during the 19th century and arrived in the United States in the 1920s. Over the following decades, American players introduced several unique innovations—most notably Jokers, the Charleston passing phase, and an annual card of required hand patterns published by the National Mah Jongg League (NMJL).
Unlike traditional Asian variants (such as Chinese or Riichi Mahjong), where players can form any combination of four sets and a pair, American Mahjong requires your final 14 tiles to match one specific line on the current year's official NMJL card. Because every table in the nation uses the same card, players can easily gather and play together anywhere in the country.
What Do You Need to Play?
Setting up an American Mahjong table requires standard equipment. Here is what you will find at a typical table:
1. Standard 152-Tile Set
Includes 108 suited tiles, 16 Winds, 12 Dragons, 8 Flowers, and 8 Jokers. (Many commercial sets include blank spare tiles for a total of 166).
2. Four Racks with Pushers
Racks hold your tiles hidden from opponents. Attached plastic arms (pushers) allow you to extend your tile wall smoothly during play.
3. Two Standard Dice
Used at the start of each round to determine the dealer position and break the tile wall.
4. Current NMJL Card
Each player keeps a copy of the current year's card beside their rack to reference valid hand combinations.
Understanding American Mahjong Tiles
A standard American Mahjong set contains 152 tiles divided into seven distinct families. You don't need to memorize every single tile before playing, but learning to identify the suit and group makes reading your hand natural.
Bams (Bamboos)
Numbered 1 to 9. Green bamboo sticks. Note: The 1 Bam is almost always depicted as a bird or peacock!
Craks (Characters)
Numbered 1 to 9. Features a Chinese character for the number at the top and the red character "Crak" at the bottom.
Dots (Circles)
Numbered 1 to 9. Represented by colorful concentric circles or dots.
Winds (16 tiles)
North (N), East (E), South (S), West (W). 4 of each. Suitless.
Dragons (12 tiles)
Red Dragon, Green Dragon, White Dragon (also called "Soap", blank frame).
Flowers (8 tiles)
Interchangeable floral or seasonal illustrations. Suitless.
Jokers (8 tiles)
Wild tiles. Can replace tiles in groups of 3 or more (never pairs/singles).
- Green Dragons match with Bams (Green = Bamboo)
- Red Dragons match with Craks (Red = Character)
- White Dragons (Soap) match with Dots (Soap looks like zero or a dot)
What Is the American Mahjong Card?
Published every spring by the National Mah Jongg League, the card organizes all valid winning 14-tile hands into distinct categories, such as:
- 2026 / Current Year hands (hands incorporating numbers from the current year)
- 2468 (Evens) and 13579 (Odds)
- 369 and Consecutive Runs
- Winds & Dragons
- Quints (groups of five identical tiles)
- Singles & Pairs (concealed hands requiring no Jokers)
Key Rules for Reading the Card
Colors on the card: Colors indicate the number of suits required in that hand (e.g., 1 color = 1 suit, 2 colors = 2 suits, 3 colors = 3 distinct suits). Colors do not mandate specific suits like Bams or Dots unless explicitly stated.
Group Symbols: Letter abbreviations represent set sizes:
- Single (1 tile)
- Pair (2 matching tiles)
- Pung (3 matching tiles)
- Kong (4 matching tiles)
- Quint (5 matching tiles)
- Sextet (6 matching tiles)
X vs C: Lines marked with an X can be exposed during play (you can call discarded tiles). Lines marked with a C are concealed hands and must be completed entirely by drawing from the wall (no calling discards until declaring Mahjong!).
How to Set Up an American Mahjong Game
Setting up the table takes about three minutes. Here is the standard sequence:
- 1
Wash the Tiles
Turn all 152 tiles face down on the table and thoroughly mix ("wash") them with both hands.
- 2
Build the Four Walls
Each player builds a wall in front of their rack that is 19 tiles long and 2 tiles high (38 tiles per wall). Push the four walls together in the center to form a square courtyard.
- 3
Roll Dice & Identify East
Players roll the dice to determine who serves as Dealer (East). East rolls the dice again, counts around the table counterclockwise, and breaks East's wall to begin dealing.
- 4
Deal the Tiles
Tiles are dealt in stacks of 4. Each of the four players receives 13 tiles, except East who takes a 14th tile to take the first turn.
Understanding the Charleston
The Charleston is a unique tile-passing phase conducted before regular play begins. It gives each player an opportunity to pass unwanted tiles and shape their hand toward a viable card pattern.
The Charleston Sequence Flow
3 Tiles per pass1. Pass Right 👉
Pass 3 tiles face-down to right neighbor
2. Pass Across 👆
Pass 3 tiles face-down to opposite player
3. Pass Left 👈
Pass 3 tiles to left (Blind pass allowed!)
1. Pass Left 👈
Pass 3 tiles to left neighbor
2. Pass Across 👆
Pass 3 tiles to opposite player
3. Pass Right 👉
Pass 3 tiles to right (Blind pass allowed!)
Opposite pairs agree to swap 0, 1, 2, or 3 tiles across. The lower number agreed upon is exchanged.
NEVER pass Jokers during the Charleston! Passing a Joker is illegal and will immediately result in a dead hand if discovered.
How a Turn Works
Once the Charleston finishes, regular gameplay begins. East makes the first discard (because East already holds 14 tiles). Play then proceeds counterclockwise.
Draw 1 Tile
Draw the top tile from the wall. You now hold 14 tiles in your hand.
Check Your Hand
Evaluate your tile against your target line on the NMJL card.
Exchange Joker
If you hold a natural tile matching a Joker in an exposed grouping on the table, swap it!
Discard 1 Tile
Place one tile face-up in the center of the table and state its name clearly out loud.
Calling Tiles and Exposing Hands
When another player discards a tile, you may be able to call it (claim it), even if it isn't your turn!
Rules for Calling a Discard
- To Complete a Set: You may call a discard only to complete a Pung (3), Kong (4), Quint (5), or Sextet (6).
- Singles & Pairs Restriction: You cannot call a tile to complete a single or pair during the game—unless it is the final 14th tile needed to declare Mahjong!
- Immediate Exposure: When you call a tile, you must immediately reveal the entire completed set face-up on top of your rack for all players to see.
- Turn Skip: Calling a tile jumps the turn directly to you. After exposing your set, you discard one tile, and play resumes to your right.
How Jokers Work
Jokers are wild tiles that add flexibility and excitement to American Mahjong. However, strict rules govern where and how they can be used:
Where Jokers CAN Be Used
- Inside Pungs (3 matching tiles)
- Inside Kongs (4 matching tiles)
- Inside Quints (5 matching tiles)
- Inside Sextets (6 matching tiles)
Where Jokers CANNOT Be Used
- In Singles (single tiles)
- In Pairs (2 matching tiles)
- In 2026/Year numbers (unless part of a set)
- Passed during the Charleston
The Joker Exchange
If another player has exposed a group on their rack containing a Joker (for example, two 5-Dots and a Joker), and you hold the actual natural tile (a real 5-Dot) in your hand, you may exchange your real tile for their Joker on your turn! Simply place your natural tile into their exposed set and take the Joker into your hand.
How Do You Win American Mahjong?
You win by being the first player to assemble a complete 14-tile hand that matches one line on the current NMJL card exactly.
Declaring Mahjong
- Call "Mahjong!": When you obtain your 14th tile (either by drawing from the wall or calling a discard), state "Mahjong!" aloud.
- Expose Your Hand: Place all 14 tiles face-up on top of your rack.
- Verify Against the Card: Other players verify your hand against the corresponding line on the NMJL card.
- Victory & Scoring: Once verified, the hand ends and players score or settle payments according to card values.
Five Common Beginner Mistakes
Avoid these frequent pitfalls to keep your hands active and legal:
1. Committing to One Hand Too Early
Stay flexible during the Charleston. Aim for a family or section on the card (like Consecutive Runs) rather than one single line.
2. Putting a Joker in a Pair
Jokers can never represent a pair or a single tile. Placing a Joker in a pair renders your hand dead.
3. Passing Jokers in the Charleston
Always keep Jokers in your hand! Passing a Joker during the Charleston is against the rules.
4. Calling a Discard for a Concealed Hand
If your target line is marked with a C (Concealed), you cannot call discards during play. Exposing tiles for a concealed line makes your hand dead.
5. Miscounting Tiles on Your Rack
You must hold 13 tiles when it is not your turn, and 14 tiles during your turn. Having too many or too few tiles results in a dead hand.
How to Practice American Mahjong at Home
You don't need three other players to start building your confidence. Here are practical solo exercises:
- Tile Sorting Drills: Draw 13 random tiles from your bag and practice sorting them into suits and families as quickly as possible.
- Card Matching: Take your 13 tiles and find 2–3 candidate lines on your NMJL card that fit those tiles.
- Solo Charleston Drills: Deal 4 hands of 13 tiles each and practice running through the Charleston sequence by yourself.
Frequently Asked Questions
Is American Mahjong difficult to learn?
Not at all! While the tile symbols and card lines look unfamiliar at first, the core turn flow (draw 1, discard 1) is very simple. Most players grasp the basics after just one or two practice games.
How many tiles are in American Mahjong?
A complete American Mahjong tile set contains 152 tiles, including 8 Jokers and 8 Flowers.
Do you always need four players?
Standard American Mahjong is designed for four players. However, modified rules allow 2-player or 3-player casual games (Siamese Mahjong is a popular 2-player variant).
Can you play without the annual NMJL card?
No. American Mahjong relies on the annual National Mah Jongg League card for valid winning hands. Playing without a card changes the game into traditional Asian Mahjong formats.
What is the difference between American and Chinese Mahjong?
American Mahjong uses 8 Jokers, the Charleston passing phase, and an annual card of hands. Chinese Mahjong has no Jokers, no Charleston, no annual card, and forms winning hands from standard sets of 3s and pairs.
Sources and Further Reading
Rules and guidance presented in this article are cross-referenced with standard American Mahjong guidelines and official educational resources:
- American Mah Jongg Association Beginner's Guide & Rules
- National Mah Jongg League (NMJL) Standard Table Rules
- MahjongKit Beginner Educational Guidelines
Disclaimer: American Mahjong Basics is an independent educational website. It is not affiliated with, sponsored by, or endorsed by the National Mah Jongg League (NMJL).